![]() So 60 times a second, half of the screen is updated, alternating between the even and odd lines.Īt the top of each frame the equivalent of half a scanline marks whether the rest of the frame is even or odd scanlines. 30 times a second the even scanlines are updated, and 30 times a second the odd scanlines are updated. NTSC calls for 30 frames per second, but those are interlaced frames. The SNES framerate is locked to 60 FPS, which is a bit surprising considering the NTSC standard was only 30 FPS. The Super Nintendo was an impressive system, for its time - mostly. Eliminating slowdowns should be trivial, right? For an emulator such as bsnes, which is written to achieve essentially pixel-perfect accuracy when emulating, the problem is decidedly non-trivial. We’re emulating old SNES hardware on modern machines that are vastly more powerful. The bsnes emulator has a new overclocking mode to eliminate slowdowns in SNES games while keeping the gameplay speed accurate.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |